﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace BattleforgeAssault
{
    public class Quest : Card
    {
        #region Properties

        private Unit _questing = null;
        public Unit Questing
        {
            get { return _questing; }
            set
            {
                _questing = value; 
                Tokens = 0;  // TODO: check that the quest always looses tokens when the unit changes
                RaisePropertyChanged("Questing");
            }
        }
        #endregion Properties
    }
}
